BEAST v2.6.7 Documentation: beast.evolution.tree.Tree

implemented by the following
beast.evolution.speciation.CalibratedYuleInitialTree
beast.evolution.speciation.RandomGeneTree
beast.evolution.speciation.StarBeastStartState
beast.evolution.tree.RandomTree
beast.util.ClusterTree
beast.util.TreeParser

BEASTObject that performs calculations based on the State.
A node that can be part of the state.
Tree (the T in BEAST) representing gene beast.tree, species beast.tree, language history, or other time-beast.tree relationships among sequence data.

Logable: yes, this can be used in a log.

Inputs:

initial, trait, taxonset, nodetype, adjustTreeNodeHeights, estimate

 

initial
type: beast.evolution.tree.Tree
tree to start with
Optional input

 

trait
type: beast.evolution.tree.TraitSet***
trait information for initializing traits (like node dates) in the tree
Optional input

 

taxonset
type: beast.evolution.alignment.TaxonSet
set of taxa that correspond to the leafs in the tree
Optional input

 

nodetype
type: java.lang.String
type of the nodes in the beast.tree
Optional input. Default: beast.evolution.tree.Node

 

adjustTreeNodeHeights
type: java.lang.Boolean
if true (default), then tree node heights are adjusted to avoid non-positive branch lengths. If you want to maintain zero branch lengths then you must set this to false.
Optional input. Default: true

 

estimate
type: java.lang.Boolean
whether to estimate this item or keep constant to its initial value
Optional input. Default: true